Github:
https://github.com/Aqua-rise
https://github.com/MontreJefferson
Business Email:
I graduated from the University of Texas at Tyler with a bachelor’s degree in Computer Science. I am a creative and dedicated individual with a strong passion for coding and turning innovative ideas into practical solutions.
Here is a simple list of many of the tools and technologies that I am experienced with.
For general programming language knowlege, I know Java, SQL, and C#.
For frontend and general web development, I have experience in HTML, CSS, JavaScript, Typescript, and Angular.
For backend development, I have experience in JDBC, RESTful API design, Spring Framework (Spring Boot, Spring MVC, Spring Data, Spring Web, Spring Core).
For game development, I'm experienced with Unity (C#), gameplay programming, game design.
Below, you can find information about the projects I have worked on, along with images to visualize them.
Simply click the project's container to view the images.
This is Password Puzzle, a 2d puzzle game where you guess at a hidden set of shapes and colors.
I created Password Puzzle during my sophmore year of college.
I have made other small projects before this, but this was my first time working in the Unity Engine.
It was my entry into the ACM hackathon event back in 2023.
The total development time was about 4 months from January to April, spaced out between doing classwork that semester.
To my surprise, my project won first place!
The codebase is available on my personal github account Aqua-Rise
Grid Game is a collection of simple little grid-based 2d minigames.
This was going to be my second project created in preparation for the next hackathon.
Unfortunetly, there was no hackathon that semsester, so I just worked on this game in my free time.
I started working on this project soon after I finished working on Password Puzzle.
Grid Game features 12 minigames, music created by me, various sprites created by me, and tons of indie charm.
In light of there being no hackathon, this game became somewhat of a passion project instead, and is one that I still work on today every now and then.
I don't know when I'll be done working on this game, because MANY things have changes since I originally started development back in 2023.
Pocket SoundGrid is a mobile app that I made that functions similarly to other soundboard apps on the internet.
Made in about a week, and helped me get familiar with mobile app development.
I simply wanted a kind of soundboard app that had the things I wanted in it, so I made it myself.
The codebase is available on my personal github account Aqua-Rise
Lucky Unlucky was my entry into the second ACM hackathon held this year (2025).
The format changed from being a semester long development time window, to a true overnight marathon of coding from 7:00pm to 7:00am.
Due to the format change, you would only be graded on work done during the 12 hour time window.
So I came up with the fun idea of a probability game where you generate numbers until you get a 1.
While I technically could have submitted Grid Game and just added to it during the 12 hours, I really wanted to push myself to develop a full game from scratch based on the concept I had for it.
Unfortunetly, I didn't win first place this time, as I ended up getting 4th place, however, the satisfaction of developing an entire project in only 12 hours all by myself was more fulfulling than any placement I could have gotten.
The codebase is available on my personal github account Aqua-Rise
Unreal Moutain was my final project for the Game Development 1 course that I took my sophmore year of college.
Throughout the semester, we learned how to use Unreal Engine 4, with the final goal of tieing evrything we learned into a final project.
Unreal Mountain was to be my rendition of the indie game "Celeste", but in 3d, and made in the Unreal Engine.